AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games in Italy Q3 2022
Discover the performance trends of the top 5 entertainment mascot games in Italy during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 entertainment mascot games in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of how each game fared during this period.
Angry Birds Dream Blast from Rovio Entertainment Oyj demonstrated notable fluctuations. The game's weekly revenue peaked in mid-August at around $3.9K and saw a low of approximately $2.9K in early September. Weekly downloads showed a significant surge, especially in the last week of September, reaching around 1.6K. Active users fluctuated, peaking at about 31.4K at the end of the quarter.
Disney Emoji Blitz Game by Jam City, Inc. had a relatively stable performance with weekly revenue hitting a high of approximately $2.8K at the end of August. Downloads, however, saw a decline with the highest being about 2.4K at the start of the quarter, dropping to around 863 by the end of September. Active users experienced a slight decrease, ending the quarter with about 4.6K.
Sonic Forces PvP Racing Battle from SEGA showed a downward trend in both revenue and downloads. Revenue started at around $1.4K in late June and dipped to approximately $827 by the end of September. Downloads also decreased from about 12.7K to 7.1K over the quarter. Active users followed a similar trend, starting at 120.9K and declining to around 88.6K.
Angry Birds Match 3 from Rovio Entertainment Oyj saw modest revenue fluctuations, peaking at about $820 in late August. The game had minimal download activity throughout the quarter. Active users were negligible, making it less prominent in comparison to its peers.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft experienced steady performance. Weekly revenue peaked at around $744 in late August. Downloads showed consistent numbers, peaking at approximately 1.8K in late August. Active users remained stable, averaging around 17.5K to 19K throughout the quarter.
These insights are derived from Sensor Tower data, providing a clear picture of the performance trends of these popular entertainment mascot games in Italy during Q3 2022. For more detailed insights, visit Sensor Tower.